After being denied access to this transportation team with what I thought were highly regarded and proven transportation knowhow (take civil engineering, city planning, and other related courses) along with quality transportation networks in game, I would like to add my input that will hopefully change the way this transportation authority handles the new map.
I have 3 main points I would like to hit on:
1. Organization, Communication, EFFECTIVE Planning
2. Masking Creativity, Poisoning Creativity, Casting Out What Makes PCB UNIQUE
3. Marginal Authority, High Creativity
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Organization, communication, and EFFECTIVE planning are three main reasons why the cities of today (Dubai, Los Angeles, London, Tokyo, etc etc) and their respective transportation arteries and intercity transportation options are HIGHLY regarded and make these cities unique.
What would we have without roads? Just a scattered mess with ZERO organization. Zoning would be VERY tough, neighborhoods would become less distinct, and navigation nearly impossible.
The Great Fire of London in 1666 had a HUGE impact on the future of that city’s transportation network: Certain major arteries were widened to prevent the future spread of fires, and building styles were changed based on the roads. Why do I mention this? Because without Christopher Wren, London wouldn’t at all be the city it is today. Christopher Wren gave London a new start, with a clean and organized plan that makes London the legendary city (to me at least transportation wise) it is today! This is PROOF that roads and other means of transportation not only help plan a city but DEFINE a city.
Having a ruling authority over the transportation networks CAN and WILL ensure a clean and organized Creative Map that will hopefully last for more than a year and a half.
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Masking creativity, poisoning creativity, and casting out what makes PCB unique are the potential consequences of having an overseeing authority over the server’s transportation networks.
EVERYONE, and I mean EVERYONE, has their own opinion of what looks appealing and what looks like complete asanine, cockamanie, asscheeks quality. Take my city, Rancho Cucamonga, for this example. When you think of my city you think of palm trees, California, ridiculous roads, powerlines, and a grid. My opinion of what looks appealing is REALISM. Other people find Rancho to be ugly, others find it to look amazing, I have 0 control over that.
Realism to me is SEXY! One thing to remember though, is that everyone has different texture packs which DRASTICALLY affect the way a city looks. The texture pack I use makes Rancho Cucamonga look amazing, but can make other players’ cities look like ass to be frank. Nothing can be done to avoid this conflict.
Having an authority over transportation can poison creativity and cause some players’ plans for cities to be ruined and their vision for the future to be constricted. If there were an authority over transportation in the current map, some cities, Rancho included, most likely wouldn’t of been a thing.
It’s called CREATIVE for a reason!
3. Marginal authority resulting in high creativity has the least consequences out of the three options. I believe that simply not allowing transportation networks that look like absolute shit is the best way to go about things.
If people build in their own corner of the map with a city that happens to have horrible roads but is lightyears away from others, it shouldn’t matter.
If people build in close proximity, but one city has a drastically different network than the next, the better of the two should be recommended.
If people in close proximity want an airport, I COMPLETELY agree that the airport(s) should be consolidated to serve multiple cities or areas instead of having an airport for each city.
If people in close proximity INSIST on having their own respective travel ports, have only one large scale port and have regional (smaller ports) for those who absolutely cannot live without the added detail to their cities.
I hope this makes some of you look at each issue closer and gain a better understanding as to why this is such a big deal for the future of PCB.
Filipenis,
Leader of The Cucamonga Republic
Mayor of Rancho Cucamonga
Loyal 4-Year PCB Servergoer