1.8 Creative Transport

You don’t take into consideration the space it takes to make an airport Will. Please stop double posting too, you need to edit each post from now on. The amount of space that airports have taken into this map can fit an entire city’s worth of space. The current map is so filled with random builds and structures everywhere, we are making things more efficient so that maybe perhaps we can make this map last longer if people can just build with structure and organization.

A lot of this is really going over your head. Like I said in my recent post: this isn’t about regulating, this is not about limiting people either. It’s about working together with the community to make a pleasing looking map. Please understand that, because it seems everyone else seems to get that

This is what I’m trying to say. If you guys want to build to form highways linking cities, national rail, etc, by all means, its a creative server do what you like. I’ve been weighing some new infrastructure plans with different highway and rail combinations, different road textures and widths, etc and would prefer them not to be cannibalized for not meeting spec if my neighbor decides he wants to link up through them.

You don't take into consideration the space it takes to make an airport Will. The amount of space that airports have taken into this map can fit an entire city's worth of space.

Why does this matter? No other structure on the map is subject to the same constraints. If you build a rectangular box to the same specifications as a runway and call it a warehouse does it magically becomes different?

The current map is so filled with random builds and structures everywhere, we are making things more efficient so that maybe perhaps we can make this map last longer if people can just build with structure and organization.

What does this have to do with any of the above? It’s creative, of course people are going to build “random” things lol. Even if the OP is in place, people can still “build random things” which clutter the map.

A lot of this is really going over your head. Like I said in my recent post: this isn't about regulating, this is not about limiting people either. It's about working together with the community to make a pleasing looking map. Please understand that, because it seems everyone else seems to get that

I’m not concerned about what the “intention” is, it’s a question of practical effects are. Which include hamstringing players from being able to have oversight over their own rail, highways, and airport creations. To be fair OTOH, Mark’s post does sound a lot less draconian than the OP, which seems to give the suggestion if you don’t build to spec or “standard station form” structure bureaucrats will sweep down on you and cannibalize your work for not matching theirs.

Ok but another thing about airports is the sense of being realistic. Do you live near 3 different airports? I certainly don’t and I dont know anyone else who does. There are airports everywhere and it doesnt make sense for each city to have one which is why a regional airport for every 2-3 cities or so is ideal. It’s not regulation, its collaboration

To avoid clutter is why when cities start popping up chances are most of you guys are going to building them very near to each other. If it doesnt happen right away then it certainly may happen in a few months of the map being live because everyone is going to want to be a part of a city community or make their own. So yes PCBT absolutley does not wish to have random builds/clutter in places where it is just organized builds and communities. Would you want to see random red pillars off the side of a nicely paved highway? Or someone building close to your city? Of course not. Another point that youre missing is the PCBT is composed of people are are looking out for everyone to avoid conflict and find agreements.

As far as stations go, we want to make sure that everyone’s stations are similar as to what they may include such as more than one platform, ticket booths, etc. Would you want someone with a 4x4 station connecting with a grande station that has very careful detail into consideration? A lot of players were having these issues in the current map which is why NR and PCBRail ended up being closed. They were closed due to the fact that people were not asking to be a part of the rail team and freely adding on. We don’t want this to happen to any of you so why on earth would we bother making up an authority that will look out for your personal property with the intent nobody makes it something that it shouldnt be?

Right, I’m writing a google doc with all the details. PCBT staff, pm me your google account email and I’ll add you.

Also, thanks for bringin up your concerns now, not a month into the map.

Gee, thanks[/i.

Do you have to do this whole passive aggressive reply thing, every time someone gives an opinion which happens to be slightly against something you’ve once coincidentally done? Not everyone likes the same stuff, talk to them in game if it matters that much to you, rather than making these pointless posts please.

NR is technically still open :wink:

Just saying, I live within a 1 hour drive of 2 airports and within a 3 hour drive of a further 2 or 3.

And I mean proper international airports, not tiny airfields.

Yes, I live about 30 minutes from 3 large, national and international airports. I can name em off, if you would like.

You guys are taking this very literal. I don’t understand why all of you have the damn desire to make airports everywhere…especially SO CLOSE to one another. It doesn’t make sense. You guys clearly have no interest in any kind of collaboration that we are trying to make happen and that’s rather disappointing because this is getting off on the wrong foot. This authority was made for the reason that wanted more Collaboration on this map and a ton of you are missing that.

Not to intrude, but I completely agree with PrinceMark on this subject. The structure and layout of a lot of things on the old map were so diverse, so messy, that you couldn’t really even try to connect half of the cities on the map. One city would have 2 wide roads, while a neighboring city would have 5 wide roads. One would have floating rails going straight through the city, and the other would be methodically planned for aesthetics.
Don’t forget about cities, or claimed city grounds, that were pretty much abandoned. Those took up a lot of potential space. Space that some players could have used to grow their cities for the better. The new enforcements and those of that such are merely here to help builders improve. They are guidelines that the server honestly needs.

To say that the team of builders are going to completely control all buildings pertaining to their guidelines is an overstatement. Put it this way:

You have a very popular city with many, many beautiful buildings in it. You construct an amazing airport, and the team approves of it. Now, imagine a neighboring city that just started builds a, may I say it, ugly airport that barely fits 1 plane on the run way which is 2 wide. Would you be happy that that city is in sight of your city? Would you feel good about that airport? I know I wouldn’t. See, the guidelines are there to prevent that from happening. Just go with it, and maybe they’ll take your opinions into consideration.

That’s my say in this. :slight_smile:

After being denied access to this transportation team with what I thought were highly regarded and proven transportation knowhow (take civil engineering, city planning, and other related courses) along with quality transportation networks in game, I would like to add my input that will hopefully change the way this transportation authority handles the new map.

I have 3 main points I would like to hit on:

1. Organization, Communication, EFFECTIVE Planning

2. Masking Creativity, Poisoning Creativity, Casting Out What Makes PCB UNIQUE

3. Marginal Authority, High Creativity

  1. Organization, communication, and EFFECTIVE planning are three main reasons why the cities of today (Dubai, Los Angeles, London, Tokyo, etc etc) and their respective transportation arteries and intercity transportation options are HIGHLY regarded and make these cities unique.

What would we have without roads? Just a scattered mess with ZERO organization. Zoning would be VERY tough, neighborhoods would become less distinct, and navigation nearly impossible.

The Great Fire of London in 1666 had a HUGE impact on the future of that city’s transportation network: Certain major arteries were widened to prevent the future spread of fires, and building styles were changed based on the roads. Why do I mention this? Because without Christopher Wren, London wouldn’t at all be the city it is today. Christopher Wren gave London a new start, with a clean and organized plan that makes London the legendary city (to me at least transportation wise) it is today! This is PROOF that roads and other means of transportation not only help plan a city but DEFINE a city.

Having a ruling authority over the transportation networks CAN and WILL ensure a clean and organized Creative Map that will hopefully last for more than a year and a half.

  1. Masking creativity, poisoning creativity, and casting out what makes PCB unique are the potential consequences of having an overseeing authority over the server’s transportation networks.

EVERYONE, and I mean EVERYONE, has their own opinion of what looks appealing and what looks like complete asanine, cockamanie, asscheeks quality. Take my city, Rancho Cucamonga, for this example. When you think of my city you think of palm trees, California, ridiculous roads, powerlines, and a grid. My opinion of what looks appealing is REALISM. Other people find Rancho to be ugly, others find it to look amazing, I have 0 control over that.

Realism to me is SEXY! One thing to remember though, is that everyone has different texture packs which DRASTICALLY affect the way a city looks. The texture pack I use makes Rancho Cucamonga look amazing, but can make other players’ cities look like ass to be frank. Nothing can be done to avoid this conflict.

Having an authority over transportation can poison creativity and cause some players’ plans for cities to be ruined and their vision for the future to be constricted. If there were an authority over transportation in the current map, some cities, Rancho included, most likely wouldn’t of been a thing.

It’s called CREATIVE for a reason!

3. Marginal authority resulting in high creativity has the least consequences out of the three options. I believe that simply not allowing transportation networks that look like absolute shit is the best way to go about things.

If people build in their own corner of the map with a city that happens to have horrible roads but is lightyears away from others, it shouldn’t matter.

If people build in close proximity, but one city has a drastically different network than the next, the better of the two should be recommended.

If people in close proximity want an airport, I COMPLETELY agree that the airport(s) should be consolidated to serve multiple cities or areas instead of having an airport for each city.

If people in close proximity INSIST on having their own respective travel ports, have only one large scale port and have regional (smaller ports) for those who absolutely cannot live without the added detail to their cities.

I hope this makes some of you look at each issue closer and gain a better understanding as to why this is such a big deal for the future of PCB.

Filipenis,

Leader of The Cucamonga Republic
Mayor of Rancho Cucamonga
Loyal 4-Year PCB Servergoer

I did not intend to portray the aforementioned choice as a dichotomy; there is a spectrum in this case. Of course, my points are assertions, which I have obviously not conducted any research on. Forgive me, O Wise One. If you feel contrary about the issue, do continue asserting otherwise. It’s all banter, no?

I have yet to see effective transitions on a wide scale on this server; the closest thing I’ve seen is the area between Raymont and Acra City. If you can point out some better examples, I will gladly see for myself and swallow my ignorance.

I would like to second Fili’s first point regarding organization, communication, and planning. If anything, it would help avoid “duplicate” routes, of which there are a couple on the current map. Regarding destroying creativity, perhaps PCBT should focus more (or perhaps exclusively) on inter-city, rather than intra-city, transit (as Amphi mentioned with the subways), e.g. highways instead of roads.

In the United States, the Interstate system is quite regulated. However, I’m sure many people living in the US have visited other cities and noticed different paving materials, number of lanes, etc. In that sense, not all roads have to look the same, but there must be some degree of uniformity (e.g. maximum grade, minimum number of lanes, shoulder/median widths, horizontal clearance). Of course, there are exceptions even within the Interstate Highway System, which is to say that even with proper planning, exceptions may need to be made in some cases.

Also, Fili mentioned that distant places should not have to follow such standards simply because they are far away. While this is reasonable, I’m concerned that future development may later intrude and create a clash in styles. Of course, we can always maintain the guideline we currently follow - builds cannot be made within sight of another build without approval.

Fili…I agree wholeheartedly

Someone gets it…

I dont uderstand whats wrong with having 1 centralized road and rail type like wtf is the difference it’s still a road. BTW to the staff with this idea and the members who follow it… stay cool 8)

I’m not the one attempting to tell other players what to do. I would think my position on face would be more convincing.

I have yet to see effective transitions on a wide scale on this server; the closest thing I've seen is the area between Raymont and Acra City. If you can point out some better examples, I will gladly see for myself and swallow my ignorance.

I said they could be done, not that other players have done them effectively. That alone shouldn’t be reason enough to just ignore attempting to do them.

I would like to second Fili's first point regarding organization, communication, and planning. If anything, it would help avoid "duplicate" routes, of which there are a couple on the current map. Regarding destroying creativity, perhaps PCBT should focus more (or perhaps exclusively) on inter-city, rather than intra-city, transit (as Amphi mentioned with the subways), e.g. highways instead of roads.

In the United States, the Interstate system is quite regulated. However, I’m sure many people living in the US have visited other cities and noticed different paving materials, number of lanes, etc. In that sense, not all roads have to look the same, but there must be some degree of uniformity (e.g. maximum grade, minimum number of lanes, shoulder/median widths, horizontal clearance). Of course, there are exceptions even within the Interstate Highway System, which is to say that even with proper planning, exceptions may need to be made in some cases.

Also, Fili mentioned that distant places should not have to follow such standards simply because they are far away. While this is reasonable, I’m concerned that future development may later intrude and create a clash in styles. Of course, we can always maintain the guideline we currently follow - builds cannot be made within sight of another build without approval.

Again guys, I’m not opposed to their being standards, being a “centralized highway type” or even the vast majority of users agreeing to them. I think that if you want to disregard those suggestions, and do so in an aesthetically pleasing way, its better to allow that creative leeway than just to annoy the player by telling them how to build things. If you want to build a nice looking port even though your sister city has one, who cares? If you don’t like the standard highway and want to build your own linkage, figure it out a plan by talking to the other players.

I feel like slot of you are trying to start a fight lol

Hey what if i dont want the Transport Network connecting to my city?? im plaing a skytram that is gonna be realistic but will have no rails can that stay? Thanks

-Wildz

I have to say… I would LOVE to have a little more leeway, especially on interstates and roads. And then what specific ways aren’t allowed to be built in, is the other half of what we want to build? That means that we have 35-50% as much freedom to build as other open creative servers give us. Maybe give us at least 70-75% or more freedom?