Note- It is not out yet this is just snapshots so far.
Also sorry for the double post. Theres a character limit xD
Snapshot 14w02a
Additions
[ul][li]Added Slime Blocks [list]
[li]Crafted with 9 Slimeballs, can also be crafted back into 9 Slimeballs[/li]
[li]Players, mobs and particles that land on their top side will bounce, as if on a trampoline [list]
[li]Bounce rebound velocity is scaled by impact velocity[/li]
[li]A bounce can be avoided by holding spacebar[/li]
[/list] [/li]
[li]Prevents fall damage[/li]
[li]Walking on them is slower than walking on Soul Sand, about the speed of sneaking[/li]
[/list] [/li]
[li]Added Granite, Diorite and Andesite [list]
[li]Generates within Stone terrain below y=80, each in veins similar in size and abundance to Gravel or Dirt.[/li]
[li]Diorite can be crafted with 2 Cobblestone and 2 Nether Quartz in a checker board pattern[/li]
[li]Andesite can be crafted with 1 Cobblestone and 1 Diorite[/li]
[li]Granite can be crafted with 1 Nether Quartz and 1 Diorite[/li]
[li]Can be crafted, with 4 of the raw stone in a 2x2 configuration, into Polished Granite, Polished Diorite, and Polished Andesite, respectively[/li]
[li]These 6 have the same data value, blast resistance, mining time, and other properties as Stone[/li]
[/list] [/li]
[li]Added Crafting Recipes for blocks previously only obtainable from generated structures [list]
[li]Mossy Stone Bricks, crafted using 1 Vine and 1 Stone Brick[/li]
[li]Chiseled Stone Bricks, crafted using 2 Stone Brick Slabs on top of each other, similar to Chiseled Sandstone[/li]
[/list] [/li]
[li]Added a way to lock containers from being opened using NBT tags [list]
[li]Mostly useful for (adventure) maps in adventure mode[/li]
[li]NBT Tag in JSON format: {Lock:Key}, containers can be unlocked by clearing their string for Lock (changing it to {Lock:})[/li]
[li]The lock can be completely removed utilizing the command /blockdata[/li]
[li]Locked containers can only be opened while holding an item renamed to the given string [list]
[li]Example: If the value of the Lock tag is “Key” ({Lock:Key}), a player will not be able to open the chest unless they are holding an item named Key[/li]
[li]Item is not removed on use[/li]
[li]Only works if the item has a custom name (default names will not work) [list]
[li]Example: a chest with the tag {Lock:Diamond} cannot be opened when holding a diamond; the item held must be renamed Diamond[/li]
[/list] [/li]
[/list] [/li]
[/list] [/li]
[li]Added a new Splash [list]
[li]“That’s Numberwang!”[/li]
[/list] [/li]
[li]Added commands that can target entities via the new target selector @e [list]
[li]Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton], example: /kill @e[r=50,type=Chicken][/li]
[/list] [/li]
[li]Added the /blockdata command [list]
[li]Can amend and modify the NBT data of the block at specified coordinates[/li]
[/list] [/li][/ul]
Changes
[ul][li]Changes to the Enchanting System [list]
[li]Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier [list]
[li]You still need the same minimum levels displayed on the enchantment table to enchant[/li]
[/list] [/li]
[li]The actual enchantment calculation is the same[/li]
[li]One of the enchantments will be displayed in the tooltip[/li]
[li]The enchantments you would get will not change until you enchant it, or enchant something else [list]
[li]This enchantment seed is stored per player[/li]
[/list] [/li]
[/list] [/li]
[li]Changes to Anvils [list]
[li]The cost of experience is now reduced [list]
[li]Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items[/li]
[/list] [/li]
[/list] [/li]
[li]Changes to Experience [list]
[li]Leveling up now takes more experience[/li]
[/list] [/li]
[li]Changes to Villager Trading [list]
[li]Offers will be less random and probably more useful[/li]
[li]Existing villagers will not be affected[/li]
[li]Trading now gives experience[/li]
[li]Villager profession is now displayed in trade GUI[/li]
[li]Villagers start out with 2-4 trades unlocked[/li]
[li]There are now more villager professions (only notable trade changes and additions listed) [list]
[li]White robe: [list]
[li]Librarian (now buys stacked written books, can now offer different enchanted books)[/li]
[/list] [/li]
[li]Purple robe: [list]
[li]Cleric (now sells 1-4 pieces of redstone, sells lapis, buys ender pearls and rotten flesh)[/li]
[/list] [/li]
[li]Brown robe: [list]
[li]Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods)[/li]
[li]Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie)[/li]
[li]Fletcher (buys string, sells bows, converts 10 gravel into about 7-10 flint does not work in 14w02c)[/li]
[li]Shepherd (sells colored wool, buys normal wool, and sells shears)[/li]
[/list] [/li]
[li]White apron: [list]
[li]Butcher (buys raw meat, sells cooked meat)[/li]
[li]Leatherworker (buys leather, sells leather armor, enchanted leather armor, and saddles)[/li]
[/list] [/li]
[li]Black apron: (note, all villagers with a black apron still buy iron ingots, diamonds, and coal) [list]
[li]Armorer (sells enchanted diamond armor, iron armor, chain armor)[/li]
[li]Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick)[/li]
[li]Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)[/li]
[/list] [/li]
[/list] [/li]
[li]The disabled trade arrow now has a descriptive tooltip[/li]
[li]Trades are now unlocked more freely (No longer requires trading last trade)[/li]
[li]Villagers will now only breed when willing [list]
[li]The first time a specific trade is done, the villager will become willing, any other time there’s a 1 in 5 chance the villager will become willing[/li]
[li]When a baby villager is born, both parents lose their willingness[/li]
[li]Finding out a villager’s willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points[/li]
[/list] [/li]
[/list] [/li]
[li]Changes to Adventure Mode [list]
[li]Block interaction is now impossible by default[/li]
[li]Block outlines do not show unless block can be interacted with[/li]
[li]Added CanDestroy NBT tag for tools [list]
[li]Items with this tag display the names of the blocks that they can destroy in the item tooltip, example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:[“minecraft:sand”,“minecraft:grass”]} to give a Diamond Shovel that can break grass and sand)[/li]
[/list] [/li]
[/list] [/li]
[li]Changes to Wooden and Iron Doors [list]
[li]Doors can now stack to 64[/li]
[li]Crafting recipe now gives 3 Doors[/li]
[/list] [/li]
[li]Changes to Boats [list]
[li]They now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks[/li]
[/list] [/li]
[li]Changes to Food [list]
[li]Carrots restore 3 hunger points instead of 4[/li]
[li]Baked Potatoes restore 5 hunger points instead of 6[/li]
[/list] [/li]
[li]Changes to Baby Animals (sheep, pig, cow, chicken, cat, dog, horse) [list]
[li]All baby animal growth can now slowly be accelerated using the animal’s breeding item [list]
[li]Baby animals make particles when right-clicked with the proper food[/li]
[li]It appears holding the right mouse button speeds up the growth-acceleration process[/li]
[li]They will randomly grow up instantly[/li]
[/list] [/li]
[/list] [/li]
[li]Changes to the Difficulty Setting [list]
[li]Difficulties now save per world[/li]
[li]Can be locked in a specific difficulty per world [list]
[li]Prevents accidentally changing the difficulty when joining the world[/li]
[li]Locking cannot be undone[/li]
[/list] [/li]
[/list] [/li]
[li]Changes to the F3 menu [list]
[li]Now shows which axis you are facing after the cardinal direction: “Towards positive/negative X/Z”[/li]
[/list] [/li]
[li]Changes to Teleporting [list]
[li]Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport[/li]
[/list] [/li]
[li]Changes to the /kill command [list]
[li]Now has a target selector argument[/li]
[li]Can kill entities (including players) other than player that ran the command[/li]
[li]Can now be used by command blocks[/li]
[/list] [/li]
[li]Changes to the /clear command [list]
[li]Can be used to clear only a specific number of items and can be restricted to certain NBT data, example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count does not work correctly (fixed in 14w02c)[/li]
[/list] [/li]
[li]Changes to Chat Communication [list]
[li]Messages are now either chat, system or action bar messages[/li]
[li]Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way[/li]
[li]Some instances of usernames in the chat will now show the player’s UUID when hovered on when debug tooltips are enabled[/li]
[/list] [/li]
[li]Changes to the /testfor command [list]
[li]Can now also check for dataTags, example: /testfor @p {foodLevel:20}[/li]
[li]No longer is exclusively usable in command blocks[/li]
[/list] [/li]
[li]Changes to Usernames [list]
[li]Some instances of usernames in the chat will now show the player’s UUID when hovered on when debug tooltips are enabled[/li]
[/list] [/li]
[li]Changes to Lapis Lazuli Ore [list]
[li]Now generates in larger veins[/li]
[/list] [/li][/ul]