determining the size of a city, use area and density of buildings in that area. I could make a 4x4 shack and call it a building, mass produce them, and you catch my drift
I think instead of doing the biggest cities, you should do the best or most realistic looking, like this you could evaluate more stuff like build detail, atmosphere of city, use of biome, quality and originality (eg: an airport that has a runway under a mountain or a region of the city on a giant mountain,
I think we should also count possible real populations (Population # by number of beds/apartments/homes in a city) to find out the ‘population’ of PCB and the cities in it.
Mhm Great Idea, How is this going to work though, Imagine I make a square skyscraper of 20x20 blocks 200 blocks high and there are 100 floors, each with 4 apps. should it be 300-375?
I agree with SCP, maybe you should do survival towns/cities too. You can’t compare a project made in creative to a project in survival can you? Just my opinion though