PvP has been discussed numerous times, but there appears to be a number of different opinions on the matter. Therefore this thread is an effort to consolidate this and (hopefully) allow us to agree on a setting.
At the moment, PvP is enabled throughout the entire server asides from Spawn and Sandy Point (ie. official towns). There are a number of different ways of going about this:
Keep it as it is
Keep it as it is but reintroduce Parties - to eliminate PvP when in a group of friends
The user must opt-in to PvP via commands: ie. the user can only be attacked if they and the attacker both have PvP on individually.
Remove PvP completely
As far as I know, it is not possible to have PvP off and only available in the arena. Some people consider PvP to be griefing, others see it as an essential part of survival.
Please post your opinion on the matter and feel free to add any suggestions or critisism.
Was gonna carry my post over from the other thread but every concern was answered with the options.
Well here’s 2 things that I believe can work.
A /duel [player] or /pvp [player] command. You didn’t list it so that concerns me that there isn’t a plugin for it. But I would much prefer this idea.
If you can’t do my first choice, then I want to make a suggestion for an existing choice. Opting-in for PvP. I would pick this option but ONLY if it’s announced to the server when someone turns PvP on/off. That way we know if they try to cheat in or out of PvP.
NekTM: /pvp on
NekTM is now part of PvP!
NekTM: /pvp off
NekTM has left PvP!
It would also help if the announcement for it was a nice bright color that catches the eye so that no one can miss it.
Whichever choice is made based on this discussion. I just wanted to add that being able to accidentally hurt others should remain a part of SMP. The main problem is when someone is killing and stealing from them. Dying is not so bad, but when all your hard earned stuff is gone… Ouch.
I had an idea that may or may not work here. It is an idea from TF2.
Whenever someone is killed by a player, they get a message asking if they forgive the person that killed them. If they do not, the other person is killed as well. I can see this being rather funny because both parties will be running to get to the pile of items left behind.
Well that, or a three strike system which will ban (or just jail) that user. All they have to do to avoid the ban is to not kill for a set time. Say a day or however often we clear the record of their offenses.
Sound fun? or possible?
My last idea was to keep the system as it is, but make rules about item theft and many killings.