To be fair removal of trees with WE isnt exactly simple (roots are longer in ground and WE cubic selections cut through trees halfway).
If the plugin just destroys a full tree that chances are you’d destroy anyway, why not be able to do it yourself if you could?
I doubt it would make the land any more barren than a WE clearance or hand-destroying a tree would do considering desired outcomes would be the same. If you mean griefing then we could either nerf the plugin’s usefulness or limit it to a rank.
In regards to Wairoa’s concerns that why can’t people destroy a tree by themselves I think it’s a matter of how many they will have to remove. For instance, there is little to zero space left now for plains and so people have started to build towns above the trees, which to be frank is very ugly and I have seen that people have just lost interest and have been left frustrated with removing all the trees. Considering the forests are basically all custom, none of the leaves in the forests do not disappear; meaning more work into removing them.
I also don’t think it will make land barren - builds will simply be built upon them as if they were never there preventing barren landscapes. As Wairoa has also started it wouldn’t make land any more barren than WE clearance.
I do think donator plus should have this. In fact, this could be a perk that we give to donators to help drive up support, which is what has been discussed on Trello a while ago.
If this were to be a future impliment perhaps, I agree that the best bet would be to have this as a donator perk. I’d like to see more staff agree to this thread because admittingly no one is here 24/7 to help with tree removal using w/e or something else like that. It’d promote the donator rank and make it better, and this would also let players have access to building more widespread terrains, for example jungles, mountainous areas, etc., without the need to bother staff for something like clearing the land. Also as Wairoa pointed out
I’d say that if not this year, that whenever the 1.13 plugins are updated, this could be considered as a plugin candidate.
that seems like a good compromise, and if players require more trees in lesser time to be cut down then they have to ask a staff member to w/e it down or do it by hand.
When posting on the original thread by @A_Good_Shrimp, my concerns focused on the overexpectations of eliminating trees, because if one were to punch the log of a tree and all the adjacent logs and leaves disperse, then there is a chance that all connecting trees will be eliminated, and one’s that are manually made could too disappear.
However, a solution could be made. As long as the logs of a tree are cleared and the leaves are spared, a Treecapitator Plugin, to me, would be more beneficial to the server than if the plugin were to focus on more blocks than the logs unless it could recognize the generated trees to the one’s that are player made. A command, like /deltree, can activate the plugin to the player who enters that command, and a cooldown period @Andy mentioned could lock the command until that cooldown period expires.
Overall, a regulated Treecapitator Plugin can eliminate the presence of unwanted trees and the presence of any large scale greifing. To me, this can benefit the server.
Well, we’ll leave the response to this to the upper staff, if its denied then its clearly because of bugs or issues, if it passes, it passes. Also bumping it so people don’t forget about it’s existance
I disagree with a time based cool down. I think the best option would be making donator/trusted+ because if members need help there’d likely be someone able to do so. Also because when I need to break trees for a road or something, 3 trees every 20 minutes would make for VERY slow progress in dense forests.
Also, @Wairoa it depends on how the plugin was programmed. If it destroys all logs connected to the log you select, it doesn’t make a different what shape the tree is it. If it’s programmed to detect and destroy tree schematics, there’s a problem (But I’ve never seen this done well)
I believe most plugins use the first method.
It’d be best to use a plugin that makes you input a command before the tool destroys trees to prevent accidents in survival.
If it’s using that second method it would be even easier to grief things, like if a building were dominated by logs the plugin would destroy every log in the build. Therein lies the biggest issue with having this plugin. We have no method of repairing damage it can cause
That is true, but honestly I believe it is a risk worth taking. Usually (and this is just from my point of view) I hand break trees near my builds. I only ask for assistance when it is far away and I plan to build, so people just need to be careful, because either or this plugin could help a lot of projects, and who knows we may even see a few more cities pop up. But, as mentioned before, I believe this could work out as a Donator+ perk
That’s where the rank limit comes in.
Perhaps there could almost be a limit to the number of breakable logs, but honestly I’ve seen few buildings with large masses of solid logs
As John said, I do notice that builds do not consist of millions of logs, mainly they consist of Quartz, stone, concrete etc., the only play I do really see them is on those little Archipelago towns- which rarely have trees- but other than that I don’t see them often
Grief is still grief whether or not theres a lot of opportunity. People find ways to circumvent protection and i guarentee you they will find a way to abuse a plugin like this.
The facts
We don’t have any way to reverse any potential damage this causes
Rank limitations help but are by no means a perfect way to prevent grief (a lot of trusted and donator have been banned in the past for a variety of griefing issues)
Ignoring the damage potential of this plugin because from your perspective theres only a few ways it can be used to harm is silly. Our creative map is huge and I guarentee you theres enough log based builds to warrant conern.
This still applies to trees, we have one person who goes Awol with that plugin and it’s game over because there’s no way to repair the damage. It only takes one person to cause irreversible damage.
I love the idea of using a plugin like this but if we cannot find a reliable way to protect people, in my eyes it’s just not a solution that adds value to the server.