Trade Between Nations

Before reading, this is a complicated system that will make cities and countries more realistic on PCB. It was dreamed up by myself and @EstevaoBuilder.
Currently the following nations are participating in realistic nations:
Empire of Hong Kong
Helvetia
New Dogeland
Aricalii
Federation of Aurum
Chevron (city)
Jasper’s facility (name?)
Avalon
Terminus City

[size=12pt]Planned Nations

Clause I – Agriculture
In order to sustain a living population you must have at least one crop per person living in your country. This means that if you have a 10x10 field, it can support 100 people in your nation. Additionally, every 100 crops require a farmer or farmhand with housing to work the field.
Clause II – Housing
In order to sustain a living population, you will also need to provide housing. Acceptable housing is a residence with road/path access that has a full interior. Every Minecraft bed supports one person, and block-built beds can support one or two people depending on the type of bed it is.
All housing that isn’t working poor needs 1 power (electricity) to function
Clause III – Population
Each citizen requires the following
1 crop
1 bed, inside a residence or other building.
Clause IV – Industry
Your nation can open factories which produce certain things, such as power or additional food. Factories require at least 100 workers, with a road connection between their residences and the workplace.
Factories with uneducated workers can either produce 2 power per worker -or- 2 food per worker (power is needed for citizens that are in the upper classes, refer to Clause V for more info)
Factories with educated workers (see Clause VI for education info) can produce 4 power per worker -or- 4 food per worker.
Clause V – Social class
Social classes contain workers that can do different things. Citizen class is determined by power (electricity).
Below is a list of classes and the power needed for each.
Working poor – No power needed. Can work at farms.
Educated poor – 1 power needed per person, can work at farms and factories. Can be enlisted as soldiers.
Middle Class – 2 power needed per person, can run (need ideas for this). Can be enlisted as soldiers.
Upper Class – 5 power needed per person, can work government positions and as company heads allowing you to expand your executive power (Only 1% of your population can be upper class)
Clause VI – Education
Anyone above the level of educated poor needs education. This can be provided by schools.
The upper class needs additional schooling from a university.
The requirements for schools are as follows
A classroom for every 50 students
One power unit per student (electricity)

        	The requirements for university are as follows
        	            	A classroom for every 10 students
        	            	5 power per student.

Clause VII – International trade
Food - Nations may trade food assuming they have a sea, rail, or road connection. Food can be exchanged for factory output, builds, or whatever the two parties agree on.
Power - Nations may also sell their power (electricity), with the requirement of a power line connection between the countries.
Clause IX – Power
Cities will gain power from power plants only if a power line connects between the power plant and a border of the city. Cities may also transfer power between each other with the proper connections.

The City of Dunlop under the Commonwealth of Denholm kindly refuses to participate in this nonsense and opts instead to stick to its simple, fun blockiness.

With my new project, I would like to join this realistic thing.
Even thought I’m not making a real city, this could be a fun challenge to have in my project.
And because this isn’t a city but a large facility, it will stay neutral but is open to trade with everyone and everything.

~Japser

TL;DR

Glad to have you!

The City of Silver Lakes, and the Nation of New Dogeland will glady beta test this for you.

Best Regards,
EpicSilvahGaming
Co-President of New Dogeland

Zandernburg will opt out until we are ready. Like seriously, we have 0 means of transportation other than road.

Good to hear it

The Federation of Aurum, NVC and Kingston is glad to join.

[move]still boasting a population of zero[/move]

but thats not important ;D

The Republic of Aricalii is happy to join

[move]still boasting a population of 153 since we don’t have 500 peeps per building[/move]

but that’s not important :wink:

~Jake~

The autonomous city of Chevron is pleased to join, boasting a population of 8 idiots.

Terminus City will soon be participating in realistic nations. Is it ok if I put the power underground?

~Swords

The county of Avalon is glad to join
[move]With no fucking inhabitants[/move]

:slight_smile:

Yes, as long as it’s actually built!