Before reading, this is a complicated system that will make cities and countries more realistic on PCB. It was dreamed up by myself and @EstevaoBuilder.
Currently the following nations are participating in realistic nations:
Empire of Hong Kong
Helvetia
New Dogeland
Aricalii
Federation of Aurum
Chevron (city)
Jasper’s facility (name?)
Avalon
Terminus City
[size=12pt]Planned Nations
Clause I – Agriculture
In order to sustain a living population you must have at least one crop per person living in your country. This means that if you have a 10x10 field, it can support 100 people in your nation. Additionally, every 100 crops require a farmer or farmhand with housing to work the field.
Clause II – Housing
In order to sustain a living population, you will also need to provide housing. Acceptable housing is a residence with road/path access that has a full interior. Every Minecraft bed supports one person, and block-built beds can support one or two people depending on the type of bed it is.
All housing that isn’t working poor needs 1 power (electricity) to function
Clause III – Population
Each citizen requires the following
1 crop
1 bed, inside a residence or other building.
Clause IV – Industry
Your nation can open factories which produce certain things, such as power or additional food. Factories require at least 100 workers, with a road connection between their residences and the workplace.
Factories with uneducated workers can either produce 2 power per worker -or- 2 food per worker (power is needed for citizens that are in the upper classes, refer to Clause V for more info)
Factories with educated workers (see Clause VI for education info) can produce 4 power per worker -or- 4 food per worker.
Clause V – Social class
Social classes contain workers that can do different things. Citizen class is determined by power (electricity).
Below is a list of classes and the power needed for each.
Working poor – No power needed. Can work at farms.
Educated poor – 1 power needed per person, can work at farms and factories. Can be enlisted as soldiers.
Middle Class – 2 power needed per person, can run (need ideas for this). Can be enlisted as soldiers.
Upper Class – 5 power needed per person, can work government positions and as company heads allowing you to expand your executive power (Only 1% of your population can be upper class)
Clause VI – Education
Anyone above the level of educated poor needs education. This can be provided by schools.
The upper class needs additional schooling from a university.
The requirements for schools are as follows
A classroom for every 50 students
One power unit per student (electricity)
The requirements for university are as follows
A classroom for every 10 students
5 power per student.
Clause VII – International trade
Food - Nations may trade food assuming they have a sea, rail, or road connection. Food can be exchanged for factory output, builds, or whatever the two parties agree on.
Power - Nations may also sell their power (electricity), with the requirement of a power line connection between the countries.
Clause IX – Power
Cities will gain power from power plants only if a power line connects between the power plant and a border of the city. Cities may also transfer power between each other with the proper connections.