Alright, I was happy to see Andy set up this server and I’ve been playing on it since it came out.
Now I didn’t have a problem with PVP, mainly because everyone at the time was nice and didn’t kill for no reason. However, now I’m quite frankly sick of it due to a certain someone. I strongly believe some changes should be made to PVP so that it’s more enjoyable to others.
Imagine this for a moment. You’re down in a cavern, you’ve explored every turn, killed tons of mobs, you’ve mined ores such as Diamond and Gold, you even found a dungeon and got a rare Record and a Saddle! You’re on your way back to your home ready to deposit it in your chest. You reach the top and can see daylight, but then someone stands in front of the entrance. Right when you leave the cavern he kills you and takes all of the items you worked so hard to obtain. You’ve lost the Diamond sword and Diamond armor you created with the little Diamond you’ve found while exploring. You lost all that mined minerals. You explored the cave as thorough as possible and theres no obvious signs of minerals left, you mined it dry. All your hard work is gone because someone wanted your items.
That’s not fun to me. I can’t see how anyone thinks that is fun. Perhaps it’s fun if you’re the one doing the killing, but isn’t that the same as griefing?
What exactly IS griefing?
Break the word down and you have the word ‘grief’.
What is the definition of grief?
Keen mental suffering or distress over affliction or loss; sharp sorrow; painful regret.
Don’t you feel sorrow or distress over something lost? Like a house you worked on or items that were forcibly taken from you?
Destroying someone’s house and killing a player who doesn’t have a desire to fight you. They’re the same thing. Griefing.
I propose a couple of alternatives to PVP.
My first idea is to remove PVP when outside of the spawn and keep PVP in the Arena only. If players want to PVP each other, add a /duel command.
For example,
/duel [InsertPlayerName]
“[YourName] challenges you to a duel, accept?”
/accept or /decline
[InsertPlayerName] has declined your duel.
[InsertPlayerName] has accepted your duel.
This would eliminate griefing and people who want to PVP can do so anytime they want.
My other idea is to keep things the way they are, but prevent people from dropping their items when they die. That way the only thing you lose is time and distance. Now I admit, I don’t particularly like this idea because dying is a lesson well learned. It’s a hardship many people have to endure. But if I had a choice between PVP or this, I would choose not dropping items. Then again, I’m not aware if this is possible.
I’m not trying to make myself out to be some important person by saying this, because I’m being honest. If things aren’t changed, I won’t play Survival Multiplayer anymore. Why play something you don’t enjoy? I want to explore a cave with someone, I want to find treasure with a friend and kill mobs in our way. I want to play cooperatively with people and assist them when they need help. I want to build a secure structure with them. I want to have fun.