As some of you might have noticed, there has been a lot of server latency today. The cause of this is unknown at the time.
definitely, its unbearable.
yep i agree
I found one cause of the issue. Redstone circuits that are looping severly impacted my game’s performance last time I was on. I spoke with the owner of the nightclub and he says he will make an off switch.
This would only affect those in that chunk area. The other source of the problem was found to be NPCs. Oddly, I believe I saw a few of them around. This affects everything near spawn.
Yea make sure if you made a redefine circuit to cut it off… and try not to run bandwith intensive apps client. side. I found that out today.
One of the main issues with the current software is that RAM taken by people joining the server is not being recycled upon disconnecting - which means over time the server will become more and more laggy until it crashes (or is reboot). This only seems to have been happening ever since the last update a few weeks ago.
One of things that helped me was turning on LimitFramerate and making the graphics fast. Closing any other programs should help with the lag too. Before I did this, I would fall endlessly for 10 minutes, and chunks wouldn’t load, and I would end up falling some more.
It really helps.
Advanced OpenGL on helps.
as does turning off smooth lighting
So does having a shorter render distance but if the server is at fault those things won’t help, if they do, then it’s your computer.
actually, shorter render distances increase lag on MULTIPLAYER. They only reduce lag on singleplayer. (I only used caps to get my point across that that is multiplayer)
Advanced OpenGL was disabled in 1.6 since it introduced many many client bugs
Oh poop. Ignore that then xD
How would a shorter render distance ever increase the lag in multiplayer? I know just by playing that my game gets choppy at far and its its perfect at normal and short but i’d like to hear your reasoning for why you think that
I’m curious on that too. How does a shorter render distance increase lag compared to a far render distance?
The fog makes it lag more than a longer render distance for some reason. at least for me it does anyway