[size=2em]A fully realistic creative city
Metropolis will be a fully realistic PCB City!
Location: Creative, 6660 68 5958 and the surrounding area
This town will have very stringent zoning and build requirements, to make it as realistic as possible. Any build that goes against these requirements will be removed. ;D
President: theoctopus
Mayor:PrinceMark (/cherryred)
Chief Architecture Investigator:Ouhai_Ruby
Planning Officer: thejoshua79
Build Team Motivator: Penguina
[size=14pt]Builders List:
Apply for Builder
Spoiler
theoctopus
PrinceMark
Ouhai_Ruby
Penguina
thejoshua79
Javi
Piehole314
Buddy_Rich
[size=14pt]Build Guidelines
Spoiler
[size=1.45em]Part 1: Where do I build?
The city is divided into regions, and each of these regions is divided into plots. Plots will be made from a certain colour and material. In one of the corners there will be a pillar of bookshelves with information about the plot. This will be removed once the build has been approved by Mark, octo or Ruby.
The material tells you two things: level and type.
Green plots are residential
Blue plots are commercial
Wool is low class ($)
Clay is middle class ($$)
Ore blocks (emerald and diamond blocks) are upper class ($$$)
Yellow plots are industrial
Wool is heavy industry (eg: chemicals, power stations ect) ()
Clay is manufacturing ()
Gold Block is research based (science stuff) ()
The four corners of the plot will be an ore block.
Coal ore means you should build a small building (eg: individual shop, house or small factory)
Iron ore means you should build a tall building (eg: a large shop, apartment block or large factory)
Building the wrong thing will put you straight into the “Bad” category.
ANY QUESTIONS ABOUT ZONING SHOULD BE DIRECTED TO THEJOSHUA79
Do not build outside of the lines, try to build on them.
At one of the corners there will also be a pillar of bookshelves, giving you some information. It will be set out like this:
Building Type (eg: Small House) $/$$/$$$/*/*/*** (eg: $$) Theme (eg: Beach) Suggestion (eg: arcade)
[size=1.45em]Part 2: What can’t I build?
Do not build city infrastructure without permission from Metro Staff, or on marked plots.
This includes but is not limited to:
[ul] [li]Hospitals[/li]
[li]Schools[/li]
[li]Additional roads[/li]
[li]Places of worship[/li][/ul]
If we want one of these to be built we will mark a plot specifically for that. Using that plot for anything else will result in the build being moved or removed. Building these anywhere else will result in the build being moved or removed. If you think an area needs city infrastructure, ask a member of Metro Staff and we will zone an appropriate area.
[size=1.45em]Part 3: What should my build be like?
[ul] [li]Your build should not be a box, detail![/li]
[li]For a small building, the entire building must be furnished[/li]
[li]For a large building, at least the ground floor and two additional floors must be furnished[/li]
[li]Use multiple building materials, don’t just make the whole thing out of one material[/li]
[li]The ceilings should always be at least 3 blocks high, for a large building the ground floor must be at least 5 blocks high[/li][/ul]
[size=1.45em]Part 4: What happens once I’ve built?
On the lower sign on the bookshelf, Ruby will put his rating once it has been checked. Here is the rating system:
[size=1.45em]Part 5: Resource Packs
The official Resource Pack is Invictus.
Download | Download shader compatible version
Your building should, however, look good in default! Builds will be judged in default and invictus
[size=14pt]Regions:
Spoiler
Coming Soon…